Game ideas by genre

200 short-game proposals, with overlapping genres and separate labels for format, pace and players. The original 25-game shortlist is preserved.

A game can have several labels. A card game can be strategy; a puzzle can be cooperative. Multiplayer describes players. Neighbourhoods describe settings. Read the beginner’s guide and compare Tomb Raider, Warcraft and Pokémon.

Filter by original fair setting

Loading catalogue…

Classification, original fair plan and scoring

Each idea appears once under its main game family. Secondary genre tags overlap, so a genre filter can include ideas filed under another family. Format describes things such as cards, a board or vehicle controls; pace describes how decisions unfold. The tags are editable design judgments based on each written mechanic. Mixed or unspecified timing is labelled.

The original catalogue grouped 40 proposals in each of five fair neighbourhoods and selected five per neighbourhood. Those locations remain setting labels and preserve the original planning history. Genre groups are uneven because the proposals are uneven: many are puzzles, and there are few sports or vehicle games. This is not a complete survey of gaming.

The original ratings weight fun 25%, customer celebration 20%, shareable achievement 15%, craft 15%, feasibility 15% and accessibility 10%. They are editorial judgments, not human-playtest results. Reference games illustrate mechanics; they are not pictures of the proposed builds. Follow source links for the original games.

Original structured proposals · Separate classification data · What makes a good game?